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The Waiting Game - Why Weird Games Become Cult Hits - Extra Credits

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Games like Candy Box, Frog Fractions, and a Dark Room uproot traditional game design that relies on spectacle and action. Instead they build an interest curve by appealing to our natural curiosity.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS

♪ Outro Music: "Sunsets and Seashells" by Benjamin Briggs, ectogemia
http://bit.ly/1joi6sL

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S08E23 - Open World Design - How to Build Open World Games - Extra Credits
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