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The SCAR-H is a fully automatic weapon, unlocked at level 8.
The SCAR, or 'Special Forces Combat Assault Rifle' was developed by Belgian Fabrique Nationale de Herstale for the US Special Operations Command.
Intended as a potential replacement for the M16 derived rifles currently in service, the SCAR first entered testing in 2007.
The SCAR-H is not technically an assault rifle at all - as it fires a full-sized rifle cartridge it is more accurately described as a Battle Rifle.
The SCAR-L is the assault rifle variant, firing the NATO 5.56 millimetre intermediate cartridge. The SCAR-H, however, fires the more powerful 7.62 by 51 millimetre NATO rifle round.
The SCAR-H is one of three high powered assault rifles that do 40 damage at close range and 30 long range, the other two being the TAR-21 and the AK-47.
The only assault rifle that does more damage than these three is the F-A-L.
The SCAR-H, then, is a powerful weapon - and it's coupled with high accuracy, minimal recoil and good iron sights.
The only real downside is the small magazines - just 20 rounds - and the limited supply, just 3 magazines unless you use Scavenger.
The underslung grenade launcher and shotgun are available for the SCAR - suitable for a grenadier class or as a close-quarter backup with the Shotgun.
The underslung weapons can be a useful counter to the lack of primary ammunition, although unfortuately the shotgun isn't particularly effective in Core.
The iron sights are easy to use on the SCAR, but optics can be a good choice as they will improve your overall sight picture by allowing a clearer view on - and around - your target.
Scavenger Pro is one thing that is essential with the SCAR, unless you have a secondary weapon you're happy to fall back on - even so, you'll burn through ammunition very quickly so the more you've got the better.
Using Scavenger instead of Sleight of Hand does mean you'll spend more time reloading - the standard 20-round magazine is quickly expended.
If you're after kills, Stopping Power is always your best option - and the SCAR is no exception.
However, the high power of the SCAR means you'll still kill relatively quickly without, so if you want to take a stealthy approach Cold Blooded with a silencer can be a very viable option.
If you're after easier killstreaks, Hardline could be an option too, but without stopping power you will suffer in a straight firefight.
Ninja Pro is probably the best option as far your third perk is concerned, as silent footsteps both hide your acoustic signature and assist in hearing your enemy's.
If you use a headset, and plan on moving about near your enemies, there's little other sensible choice.
Steady Aim will assist with the SCAR at close range, allowing you to more reliably kill your enemy in close quarters without raising it to aim.
It's not a perfect close quarter weapon in those circumstances but it might give you the edge against an SMG or shotgun user.
If in doubt, Scavenger, Stopping Power and Ninja are usually the most effective combination with the SCAR-H, and I had no trouble competing with an aggressive playstyle with this setup.
If you can aim, spot enemies at a distance, and maintain an awareness of anyone attempting to flank you, there's not much else outside of the assault rifle category that can compete with the SCAR.
It's a very effective weapon in the right hands - and is deadly in an aggressive assault role, capable of competing effectively at nearly all ranges.
Until you run out of ammunition, at least, the SCAR-H is a force to be reckoned with.
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