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The MP5k is a fully automatic weapon, as with all the sub-machine guns.
It's a shorter version of the more familiar MP5, as manufactured by German company Heckler and Koch.
The MP5K is a shortened version of the MP5A2 variant - it was introduced in 1976.
As with most of the MP5 family, it fires the familiar 9-by-19 millimetre parabellum cartridge, as per the NATO standard for handguns and submachine guns.
The iron sights are the usual rotary drum rear with front hooded post, as seen on the full-size MP5.
In game, the MP5k has a fast rate of fire and deals high damage up close.
The fact that it's an SMG means you get the mobility benefit of a lightweight weapon too.
However, the light weight of the weapon means felt recoil is significant. Coupled with a large drop off in damage at range, this means the MP5k cannot compete at longer distances.
If you try and use the MP5k in a run-and-gun style as a lone wolf you will find yourself being picked off by assault rifles, snipers, and LMGs time and time again.
You need to get close to your enemy for the MP5k to be effective - and it's up close where you can really be devastating with this weapon.
There are a few different tactics that can work. The MP5k does high damage within optimum distance, so even with cold-blooded you can still kill quickly - the MP5k is a fine SMG to use silenced.
The high mobility of the SMGs means that a rush or flanking style class can be used, too - although I found it was hard to attain higher kill streaks, you can break their into spawn from either the rear or via the flank and clear out a locked-down area.
The most effective strategy I found was to use the SMGs in a support role in team games. While this may not have the glamour of being the lone wolf type, it was very effective and landed me the highest KDR in the game consistently - and often the highest number of kills, too.
In essence, what you must do is stay in formation with one or more team member who is using an assault rifle - they will suppress enemies at long range and be very effective at middle range.
With your MP5K you will fill the continuum of force for the assault rifle player - you will be quicker and deadlier than the assault rifle at close range, and be able to provide support during reloads.
Move as a group and push through the enemy - if your assault rifle guy is any good you won't have to worry about long-range attacks (it is prudent to stay in cover where possible to avoid being sniped). Providing such support you enhance both their survivability and your own.
This force multiplication will mean you both are able to get higher killstreaks - and ultimately destroy your opposition.
You might think you are cannibalising kills from your assault rifle guy - but it's very common for a lone wolf guy to get flanked or killed from behind. If you're there unexpectedly, you'll have the upper hand - will score an easy kill - and better yet, you'll keep your teammate alive.
Obviously, you need to find a good teammate to shadow - if they're camping or not using an assault rifle it would be best to find someone else - even if that means pushing on alone.
As usual with close quarter weapons, if you find yourself without support ensure you stick to cover and to the interior of buildings where possible - if you are in the open you are a likely target for a sniper or assault rifle.
The MP5K doesn't see much use currently in multiplayer, as the UMP45 seems to be the far more popular SMG choice.
Where the UMP45 has better long-range capablity, the MP5K is faster-firing and deadly up close. It will trump even the L86 in time-to-kill at close range with stopping power. Rapid fire makes it even quicker.
Teamwork is probably one thing that's missing in public games, which is why the MP5k has fallen out of favour. It's a support weapon at heart, and one that requires someone else to handle long range engagements.
It's a versatile weapon, it's just that it doesn't fit the normal style of play for those used to assault rifles. It can be a weapon suited to an objective rush, for the stealthy player attacking the enemy's flank, or as a close quarters assault weapon.
I certainly didn't like it when I first tried it but once I realised the value of using it in a support role, the MP5K (and the rest of the SMGs, in fact) became a solid choice in my arsenal.
It might take some practice to get out of the habit of directly assaulting the enemy, but once you get used to avoiding long range engagements and expecting close range assailants on your teammates, you can start racking up the kills with this weapon.
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