The Narrative Director and Lead Game Designer of Ghost Recon: Wildlands explain how the game integrates its narrative into the environment and gameplay, and what liberties were taken with its historical but controversial backdrop.
This is the final interview in our 3-part interview series about Ghost: Recon Wildlands. Be sure to check out our other interviews on the game's sound design and Bolivian setting here! http://bit.ly/2iBwAdB & http://bit.ly/2j0wgEU
And read our full feature on Polygon.com! http://bit.ly/2jxmMky
SUBSCRIBE: https://goo.gl/qw3Ac7
Check out our full video catalog: https://goo.gl/Cqt2cn
Visit our playlists: https://goo.gl/pM7TNe
Like Polygon on Facebook: https://goo.gl/GmkOs4
Follow Polygon on Twitter: https://goo.gl/cQfqrq
Read more at: http://www.polygon.com
BetaSeries, yayın platformlarında dizi izleyen dizi hayranları için referans uygulamadır. Uygulamayı ücretsiz indirin, beğendiğiniz dizileri girin ve o anın en iyi önerilerini anında alın.
© 2024 BetaSeries - Tüm harici içerikler meşru hak sahibinin mülkiyetinde kalır.