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Lately, gamers have been up in arms about whether or not all games should have an Easy Mode. Fans of games like Sekiro: Shadows Die Twice and Dark Souls argue that the hard mode aspect of the game is part of the experience and doesn't need an easy mode. Others think games should be accessible to all gamers, no matter their skill level. Well Loyal Theorists, I'm here to tell you that Game Developers have been WAY ahead of you all for a while. You see, YOU are not actually choosing your difficulty setting - THEY ARE! That's right, all your games have been lying to you this whole time and I've got the proof!
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#EasyMode #HardMode #Sekiro #GameDevelopers #Lifebar #Lies #Controvery #DarkSouls #GameTheory
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Credits:
Writers: Matthew Patrick
Researcher: Justin Kuiper
Editors: Josh Langman, Marc Schneider, Tyler Mascola, and Dan "Cybert" Seibert
Assistant Editor: AlyssaBeCrazy
Sound Editor: Yosi Berman
Sources:
https://bioshock.fandom.com/wiki/BioShock_Game_Options
https://twitter.com/Gaohmee/status/903510296534204416
https://bioshock.fandom.com/wiki/Health
https://www.gamesradar.com/did-you-know-that-games-like-assassins-creed-doom-bloodborne-and-more-have-hidden-mechanics-to-make-you-feel-like-a-badass/
https://twitter.com/nullspeak/status/904393653371658240
Game Maker's Toolkit Video: https://www.youtube.com/watch?v=zFv6KAdQ5SE
https://mp1st.com/news/gears-of-war-multiplayer-design-choice-gave-first-time-players-a-big-boost
https://www.polygon.com/2015/6/2/8711329/resident-evil-4-mastered-in-game-difficulty-by-shutting-up-about-it
https://www.engadget.com/2015/06/03/resident-evil-4-difficulty/
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