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The Intervention is a bolt-action sniper rifle - the only such one in the game - meaning the action must be manually cycled between each shot.
It's available alongside the Barrett .50 Cal as soon as you unlock create-a-class.
The Intervention M200 rifle is just a single element of CheyTac's long range rifle system. It originates from the United States and is based on the earlier 'EDM Arms Windrunner' rifle.
The Intervention entered production in 2001.
It fires the specially designed .408 CheyTac round, suitable for multiple roles, including anti-personnel, ant-materiel, and counter sniper roles.
It lacks the raw kinetic energy of the .50 caliber BMG round, but has a superior muzzle velocity and more balanced aerodynamics, meaning it can reach out accurately to greater distances than most other cartridges.
As with the Barrett .50 Cal, you need to be both accurate and patient, adopting a defensive role, anticipating an offensive push and setting up a firing zone over a chokepoint to be your most effective.
While the Barrett has a higher effective rate of fire and larger magazine, the Intervention has identical damage and has a unpredictable but otherwise significantly reduced viewkick. Most of the time you won't lose sight of your target between shots. In addition, the reload time of the Intervention is quicker than that of the Barrett, useful should you decide not to use Sleight of Hand.
The Intervention has higher idle sway when scoped in than the Barrett, meaning that holding your breath is more essential for accurate fire.
The slow rate of fire means you have to plan your shots, which can be beneficial for your accuracy - it's tempting with a semi-automatic weapon to just spray and pray, but the Intervention quickly teaches you to aim before you fire.
The fast aim speed you get with Sleight of Hand Pro is hard to pass up, however - it's definitely my preferred first perk.
You could adopt Marathon to get to sniping positions more quickly, in somewhat of a 'Scout Sniper' role. You will need to take a more deliberate approach to your shots, setting up with overwatch on chokepoints and anticipating enemy movements.
If camping is more your thing, Scavenger could be an alternative - giving you a near limitless supply of Claymores, as long as hapless foes keep running into them.
For your second perk, Stopping Power is the only really sensible option. You want to ensure a one-hit kill where possible.
If you want a stealthier approach the lower-recoil, high fire rate sniper rifles will fare better with Cold Blooded.
For your yellow perk Steady Aim Pro will both allow you to hold your breath for longer and give you a better chance at hitting a close range attacker by firing from the hip.
If you plan on moving around a lot and being a little more aggressive, Ninja might be a good way of masking your movement instead.
As is usual with the sniper rifles, when on the move you will want to switch to your secondary to give you a fighting chance in close quarters - a machine pistol or handgun would be an ideal pairing.
The Intervention is a popular weapon, most likely due to the legacy of the similarly bolt-action M40A3 in COD4.
The slow cyclic rate of fire means you have to be accurate, but well-placed shots usually result in one-hit kills.
The high emphasis on accuracy and shot placement means it is a weapon that rewards skill, although I don't regard so-called 'quickscoping' to be to the strengths of this weapon - I'd recommend you keep your distance from your opponents where possible.
The Intervention rewards accuracy and patience like no other weapon; The slow cyclic rate of fire means it's difficult to get to grips with, but once you're used to it, it can be devastating.
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