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How devs make GAME OVER screens that don't suck

Has Dark Souls' "YOU DIED" screen ever made you rage quit? Have you ever screamed out "SnaaAAAKE??!" If so, then you might just be a gamer. Jenna Stoeber, noted gamer who has died many times, is exploring how developers create death screens that make you want to keep playing. From the charming, to the funny, to the sort-of infuriating, let's step into the world of GAME OVER.

0:00 Death screens are weird
0:42 The functional game over
0:58 The gentle game over
1:28 The painful game over
2:30 The playful game over
3:37 The educational game over
4:59 Arcades and early home consoles
6:17 The meta game over
7:27 Failure and reassurance

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