The Scary Game Squad delves further into the strange neon world of Faith Chapter 2. Warding of demons, Microsoft Sam speech sermons, and trying find the least creepy path is all in a day's work when you're a priest cop.
Pick up the game here: https://airdorf.itch.io/faith2
On September 21, 1986, two priests arrived at the Martin Family home in rural Connecticut to investigate an apparent case of demonic possession. Only two people would leave the house alive. After confronting unspeakable dark entities and narrowly escaping with his life, a young priest descends into a new nightmare. FAITH: Chapter II takes place during the "Satanic Scare" of the 1980s, a period of widespread paranoia of devil-worshiping, witchcraft, and occult practices. There was no Internet, no text messaging, and no GPS. Forget blue-and-pink neon. The 1980s were scary.
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