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TAR-21 - Modern Warfare 2 Multiplayer Weapon Guide

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The TAR-21, also known as the Tavor Assault Rifle for the 21st Century, is a fully-automatic weapon, unlocked at level 20.

The Tavor is an Israeli weapon, used and issued as standard in certain brigades in the IDF.

Designed in the 1990s, it first saw service in Israel in 2002.

It fires the NATO standard 5-point-5-6 by 45 millimetre round, and uses standard STANAG magazines.

The TAR-21 is a bullpup weapon, the shortened length useful for urban operations and clearing buildings, without sacrificing barrel length or muzzle velocity. Rifle power in a carbine package.

In-game, It's one of three high-damage, 'automatic fire' assault rifles - the SCAR-H and AK-47 share this classification.

The TAR-21 has the fastest rate of fire of all three but also the greatest amount of recoil - this, coupled with the high damage, means the TAR-21 is one of the best assault rifles to use in close quarters.

Paired with stopping power there's not much that will beat it up close.

At longer distances you will need to burst fire to counteract the recoil, but with practice the Tavor can be deadly at a distance as well as up close.

For your blue perk, I'd recommend Scavenger - the Tavor's fast rate of fire means having a few extra magazines will come in useful.

I do like Sleight of Hand Pro for the faster aim and reload speed - but you will run out of ammunition more quickly, and end up with just your secondary to fall back on.

If you do use sleight of hand, I'd recommend a machine pistol such as the PP2000, M93 Raffica, or TMP to serve as a backup until you can pick up an enemy weapon.

When using Scavenger, a quick-swapping secondary such as the Raffica or a handgun can be useful when you are caught in the middle of a reload - or alternatively you could carry a Stinger to quickly counter enemy air support when needed.

The TAR-21 is a high-powered assault rifle, and Stopping Power will make it even more deadly, dealing two-hit kills out to middle range. This is great for an aggressive class, but you could alter your playstyle to suit an alternative red perk.

A silencer coupled with Cold Blooded will still yield 3-hit kills up close, and if you remain concealed should have no trouble killing foes before they have a chance to retaliate.

For your third perk, Ninja Pro is essential for any mobile class as otherwise the enemy will have no trouble hearing your footsteps.

Alternatively, steady aim would assist in close quarters - reducing the need to aim and allowing you to get the two shots needed on target more quickly.

As far as killstreaks are concerned, the AI-controlled ones are best for an assault class - if you're pushing into the enemy's spawn you don't necessarily want to take yourself out of the fight to use the chopper gunner - you'll be left vulnerable on the ground for the duration.

The Harriers and Pavelow will get you plenty of kills, and you'll remain part of the fight and in control, able to get more kills with your TAR-21.

Start off with the predator missile and you'll find getting from a 5 kill streak to a 9 is easy, especially if the opposing team aren't shooting down air support.

The TAR-21 is a force to be reckoned with at short ranges, and doesn't fare too badly at a distance, either. It's great when silenced as it's still just as deadly in close quarters.

It does have some recoil but it's easily managed, so you'll never feel at too much of a disadvantage at range. The low recoil weapons, such as the SCAR-H and ACR, are slightly better at longer range, but the middle-range advantage makes up for it. The iron sights are amongst the clearest and easiest to use in game, so the optics aren't necessary.

The Tavor is probably one of my favourite assault rifles. It has a great rate of fire coupled with high power and will decimate opponents within effective range before they even have time to retaliate.

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