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In this episode we're covering the Quickdraw Handle.
This attachment's benefit started life as a perk: namely, the Pro benefit of Sleight of Hand in Modern Warfare 2.
Since then, it has returned in every title - split into its own perk, Quickdraw, in MW3: and returning instead as an attachment in Black Ops 2.
The Quickdraw Handle is available for the Assault Rifles, SMGs, LMGs and Shotguns.
It is unavailable for secondary weapons, and is notably absent within the sniper rifle category.
If you seek a faster-scoping sniper, the Ballista is your only option, with its slightly speedier aim time than its peers.
For those weapons that have it, the Quickdraw Handle's effect is relatively straightforward: it reduces the time needed for your weapon to transition from its idle stance, to aiming down sights.
This ability to aim more quickly means you can direct accurate fire onto your opponent sooner - potentially skewing gunfights in your favour.
In previous titles, this effect was uniform across all weapons: the perk would universally halve aim time.
This is not entirely the case with Black Ops 2: the attachment's effect varies depending on weapon class.
Assault Rifles, SMGs and Shotguns do gain a 50% reduction in aim time: the assault rifle and shotgun's 250 millisecond aim time becomes 125 milliseconds; and the SMGs 220 milliseconds becomes 110.
LMGs are slightly different, however - receiving only a 25% reduction in aim time.
This takes the typical 480 millisecond LMG aim time to 360 milliseconds instead.
This works out at roughly the same absolute benefit, with an aim time reduction of around 120 milliseconds across the board.
SMGs can snap instantly onto targets, Assault Rifles can hang with SMGs up close, Shotgun users can ADS more frequently to take advantage of more consistent one-shot-kills: and while the LMGs still lumber behind somewhat, they do become more competitive up-close.
The Quickdraw Handle is an excellent addition to any loadout geared towards close range, aggressive use.
In general terms, the closer you get to your opponent, the more important speed is - fast reaction times and correspondingly nimble weapons usually come out on top in such gunfights.
SMGs already have the ability to direct semi-accurate hipfire instantly onto a target, especially with the laser sight - so quickdraw is less useful here: but assault rifles have worse hipfire performance, so see a greater benefit to aiming at a close range.
Shotguns in Black Ops 2 benefit from a tighter shot spread when aiming, unlike previous titles - so quickdraw is useful for those shotguns with a slower rate of fire, where one-shot lethality matters.
The Quickdraw handle is less necessary on weapons with a faster rate of fire and tighter hipfire spread - in such cases hipfire is normally quite reliable.
The LMGs also benefit less, and in general terms you should seek to keep your sights up most of the time with the LMGs, and avoid close-quarters combat where necessary.
Still, the Quickdraw Handle's benefit is universally positive - and when equipped will help any weapon to become more competitive in close range firefights.
After all, those quick on the draw...
...will be first to the finish.
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