The Narrative Director and Lead Game Designer of Ghost Recon: Wildlands explain how the game integrates its narrative into the environment and gameplay, and what liberties were taken with its historical but controversial backdrop.
This is the final interview in our 3-part interview series about Ghost: Recon Wildlands. Be sure to check out our other interviews on the game's sound design and Bolivian setting here! http://bit.ly/2iBwAdB & http://bit.ly/2j0wgEU
And read our full feature on Polygon.com! http://bit.ly/2jxmMky
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