Production talent — the sort you'd find in a Hollywood film studio — has accumulated over the past couple years in the top corner of a cold office building in Montreal. Sound engineers, location scouts, writers and tinkerers have remodeled the window-lit rectangle of desks and rooms into a one-stop shop for storytelling. But they're not making movies or television; they're making video games.
For the full story, visit Polygon: http://www.polygon.com/features/2013/2/7/3960084/alice-ubisoft-storytelling-video-games-corey-may-assassins-creed-far-cry More from Polygon:
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