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Intermediate Social Curve Design - Introducing Cooperation Rewards - Extra Credits

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Early social challenges should be easy to complete in a single play session, like small raids that can easily be defeated by a random pick up group. Instead of just ramping up the difficulty to force players into groups, though, the game designer should give bonus rewards to players who work together (even if it's something as small as increasing their chance of getting better loot) without making solo missions impossible.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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S10E21 - Advanced Social Curve Design - Empowering the Community - Extra Credits
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