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Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits

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Great games always rely on interesting gameplay mechanics to convey narrative, but it does require a development team and publisher who trust the player to think about the experience. Hand-holding players throughout a game will not do much to advance our medium. (---More below)
You can play Loneliness here.
http://www.necessarygames.com/my-games/loneliness/flash

Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC

(Original air date: August 15, 2012)
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Would you like James to speak at your school or organization? For info, contact us at: [email protected]
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS

♪ Outro Music: "Hoy, Small Fry!" by HyperDuck SoundWorks
http://ocremix.org/remix/OCR02330/

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