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Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits

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There's nothing inherently bad with cutscenes. In fact, they are powerful narrative tools for establishing context--but when designers try to use them as "movie rewards," the game suffers.
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(Original air date: September 14, 2011)

This week's guest art by Shannon Meissner! Check out her REAL artwork here:
http://nogoodmonstroddity.com/
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Would you like James to speak at your school or organization? For info, contact us at: [email protected]
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS

♪ Outro Music: "Blue Wizard is About to Die" by Binster
http://ocremix.org/remix/OCR01320/

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S03E11 - Pro Gaming - What Esports Needs to Grow - Extra Credits
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