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In this episode: the FAD - returning from MW3, a Peruvian bullpup with ergonomical design and canted magazine.
The FAD's damage is the lowest in the assault rifle class at a close range, where you'll always need 3 shots to kill, regardless of any headshots.
Mercifully, damage drop is low over distance - and for the majority of engagements you can expect to kill with four shots.
Rate of fire is the highest within the assault rifle class, at 882 rounds per minute: this permits better competition with SMGs at a close range, and means that despite average spread, hipfire can be a particularly potent defense, especially when paired with Steady Aim.
Recoil is moderately high, which may give you trouble at a longer distance: care must be taken to fire in short bursts to ensure you don't waste too much of your ammunition.
The FAD performs best at a close to middle range - so it may be prudent to avoid conflict outside of its comfort zone.
Aim time is standard for the assault rifle class, at 300 milliseconds - and your movement speed is on-par too, at 90 percent of the base speed.
Magazine capacity is very good, at 42 rounds - or 63 with extended mags.
However, with the higher rate of fire you can deplete your supply quite rapidly, so it's wise to stay on top of your reloads.
Beware, as the reload process is on the slower end of the scale for the FAD's class - at 3.23 seconds to complete, you might be left vulnerable during the procedure.
The FAD leads its class in terms of output, and without sacrificing much in the way of damage: no other automatic assault rifle is capable of killing as quickly with shots to centre mass.
Even with the SMG-grade output, the long range damage is as high as any other assault rifle - so with care you can use the FAD effectively at any distance.
Close range damage is less spectacular, however - and while in most cases shots to kill are on par with its peers, you will notice a difference at a mid range and when tackling targets though thin cover.
The faster rate of fire isn't without its downsides, either - you'll burn through your supply more readily, and the reloads are relatively slow.
Still, with the right loadout you can mitigate this issue - and the high output will come in useful during a close-range scrap time and time again.
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