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In this episode: the CBJ-MS - a Swedish personal defence weapon resembling the Uzi which fires a high-tech armour piercing round.
The CBJ's damage is low: in fact, it has the lowest effective range of all the SMGs.
At a close range, you'll kill in 3 shots - or two headshots - but very quickly you'll find this evaporates to the point where you'll need up to 6 shots to kill.
The CBJ does prove effective against enemy equipment and killstreaks, however - courtesy of its unique armour-piercing tungsten rounds: this makes the weapon ideal for a sapper class, designed to disable enemy defenses and thwart their support.
Rate of fire is another area where the CBJ-MS shines: at 1000 rounds per minute, no other weapon can best such potential output of lead.
This high output makes hipfire a particularly viable tactic as well, and as an SMG the CBJ enjoys very good hipfire performance.
Recoil is quite severe, unfortunately - this generally isn't an issue at a close range, but does mean you should avoid combat over longer distances.
Aim time is very quick, at just 200 milliseconds - and you'll also be particularly fleet of foot, moving at 100 percent of the base speed.
Magazine capacity is fairly average, at 34 rounds, or 51 with extended mags: paired with the rapid consumption this does mean reloads are a frequent inconvenience.
At 2.97 seconds for each resupply, it may be worth investing in a means to either extend your supply or to hasten the mag change.
The CBJ-MS is a potent close range weapon, with a fire rate higher than that of any other weapon in the game.
This makes for uncompromised close-range performance, with few weapons able to keep pace.
Paired with rapid handling, the CBJ is an ideal weapon for aggressive use - and can be used to some effect when flanking or in a stealth role.
Unfortunately the ranged performance is rather lacking - with rapid damage falloff and heavy recoil, wrangling your sights onto distant targets will open up opportunity sufficient for reprisal on your enemy's part.
With rapid consumption comes rapid magazine depletion too, and reloads are not the swiftest: you may run into trouble when facing multiple opponents at once,
Still, as long as you remember to stick to the ranges SMGs excel at - and flee from gunfights at uncomfortable distances - you can make good use of the elevated lead output.
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