We review Bethesda's Doom VFR, a version of the most recent Doom game built from the ground up with virtual reality controls in mind. From the locomotion mechanics to the combat pace to weapon feel, we discuss what presence brings to Doom, and the state of VR action shooters. Plus, we examine another interpretation of the classic action game in VR, the Doom 3 BFG VR mod.
Find the Doom 3 BFG VR mod here: https://github.com/KozGit/DOOM-3-BFG-VR
Shot by Gunther Kirsch edited by Norman Chan
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Tested is:
Adam Savage http://www.twitter.com/donttrythis
Norman Chan http://www.twitter.com/nchan
Simone Giertz http://www.twitter.com/simonegiertz
Joey Fameli http://www.twitter.com/joeyfameli
Kishore Hari http://www.twitter.com/sciencequiche
Frank Ippolito http://www.twitter.com/frankippolito
Sean Charlesworth http://www.twitter.com/cworthdynamics
Jeremy Williams http://www.twitter.com/jerware
Gunther Kirsch
Ryan Kiser
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