First person shooters mean WASD. The history of the keyboard default involves a gaming legend and the start of a new era in games.
Correction: At 3:36, a previous version of this video misassigned the keys, the error has been fixed
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In this episode of Vox Almanac, Vox’s Phil Edwards explores the history of a common default keyboard configuration among gamers. Though there’s an inherent logic to WASD — it just works well — there’s also a story behind how it became a near-universal standard.
Dennis “Thresh” Fong was one of the first pro gamers to go mainstream playing the first person shooter Quake. By doing so, he set a standard for other gamers to aspire to, including his key control configuration. He discovered that for a new era in which the mouse and keyboard needed to work together, WASD was a great way to do it. Shortly after that, programmers incorporated his schema into their own games, making it a default that millions — whether they knew Thresh or not — would play with. WASD became a standard for a lot of games because of one superstar’s amazing record with it.
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