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Five-seven - Black Ops 2 Weapon Guide

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This time, we're covering the Five-Seven.

First present in MW3, the semi-automatic pistol returns in Black Ops 2, occupying a similar role.

The FN Five-seven is a Belgian weapon, designed and manufactured by FN Herstal.

It was developed in conjunction with the P90 personal defense weapon, and fires the same cartridge - the 5.7 by 28 millimetre round.

It is this calibre that lends the Five-seven its name: and the unique penetration ability the steel-core rounds offer its unique selling point.

The smaller cartridge also boasts another benefit: the double-stack magazine contains 20 rounds without protruding beyond the grip base.

All in, the Five-seven is a modern polymer semi-auto pistol, chambered for an interesting cartridge with some curiously good traits - low recoil, high penetration, and unparalleled capacity.

In-game, the Five-seven is a high damage pistol - with one major caveat.

While you will be able to kill opponents in just 2 shots at a very close range, damage will very quickly drop to a 3-hit kill, after just a couple of metres.

At longer ranges, you'll need up to six shots - but, courtesy of a higher than usual headshot multiplier, you won't need more than 4 shots to the head.

Rate of fire is semi-automatic, limited by your trigger finger's ability - but otherwise capped at a fairly generous 750 rounds per minute.

Hipfire performance is good, similar to that of an SMG - although with the semi-automatic rate of fire you are better off firing whilst aiming, unless the enemy is within touching distance.

Recoil is very low - unless you're able to fire at a rate close to the firecap, the Five-seven's kick is all but non-existent.

This means the Five-seven can be used quite effectively at longer ranges, but the lower damage might put you at a disadvantage in such a gunfight.

Aim time is very quick indeed, at around 130 milliseconds - and movement speed is 100% of the base: the Five-seven is an all-round very nimble weapon.

Magazine capacity is good for the pistol class, too - 20 rounds sets it on a higher level than anything else within its class, even the automatic machine pistols.

Reloads are relatively slow for a handgun, at 1.6 seconds - but given the higher capacity, reloads are seldom a problem: 20 rounds is more than sufficient for multiple close-range kills, and a spare couple of seconds to top-up is usually easy to find.

Our build with the Five-seven is going to focus on the use of the pistols as a primary weapon.

While they might not be as competitive as some of the primaries, such a build can be surprisingly effective: making good use of the pistol's excellent handling traits can make for a very good close-quarter build.

The Five-seven makes for a superlative secondary without any attachment at all: the plain pistol is fast drawing, high capacity and easy to handle.

Effective use of the pistols usually centres around ensuring gunfights occur within a short range: most of the time, you will fare better in close quarters.

The element of surprise is essential: certain weapons, such as the SMGs and shotguns, may have a distinct advantage against you up close: if such foes don't expect your arrival, you'll stand a better chance against them.

Conversely, when employing the Five-seven as a secondary it can save your skin when an enemy attempts to surprise you: should you be caught out while holding a long-range weapon, or during a reload - the quick-swapping pistols can often thwart an unexpected enemy assault.

The Five-seven is an able secondary, both quick on the draw and easy to handle.

In uncomfortably close quarters, the two-shot kill will repel any foe audacious enough to violate your personal space - otherwise, with 20 rounds on tap, and low recoil to boot: those with a rapid trigger finger can quickly put a lot of lead downrange.

While the two-shot kill range is miniscule, the Five-seven offers consistent performance out to a middle range, with moderate damage and a decent headshot multiplier.

The pistol's key strength is in their switch time and rapid handling, however - when using the Five-seven as a primary you will find other weapons often have the advantage.

The fully-auto SMGs, with their larger magazines and superior fire rates will prove more effective up-close - and any assault rifle or LMG will have no trouble shutting you down at a distance.

Still, with the element of surprise on your side you can often get the jump on close-range foes: and when employed in its rightful place as a secondary, this pistol is the perfect complement to a long-range weapon seeking a reactive close-range companion.

Should you find yourself in a pickle, catch up with the Five-seven...

...and unleash 57 varieties of pain.

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S01E117 - SMAW - Black Ops 2 Weapon Guide
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