Joseph Campbell's famous narrative model of "the hero's journey" is best demonstrated in a playthrough of the game Journey. How can this sometimes-abused, somewhat predictable storytelling trope help us more deeply experience games?
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(Original air date: July 4, 2012)
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: "Twin Seeds Flyby" by Level 99
http://ocremix.org/remix/OCR02285/
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