Too many horror games rely on "cheap" frights like jump scares or cliche monsters like zombies. While they may succeed in making the player afraid for a few moments, they rarely leave a lasting impression once the game is over. More horror should make use of the uncanny, creating scenes and characters that seem mostly normal but are just "off" in a disturbing way. This technique gives players something they can relate to and makes the game world real enough that it seems almost possible that the terror in the game could actually be part of our lives.
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Would you like James to speak at your school or organization? For info, contact us at: [email protected]
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Eclipse Apocalypse" by Blue Streaks
http://bit.ly/1yHgFIT
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