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M1014 - Modern Warfare 2 Multiplayer Weapon Guide

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The M1014 is a semi-automatic shotgun, unlocked at level 54.

M1014 is the US Army designation for the Italian-made Benelli M4 Super 90.

The Benelli M4 was produced from 1999, and entered service with the US military as the M1014 the same year.

The M4 uses an internal tube-magazine with a gas-operated action - and is chambered for conventional 12 gauge shotgun cartridges.

In game, the M1014 is a mid-damage, mid capacity weapon with a good rate of fire and decent one hit kill potential.

Unlike many of the shotguns, the M1014 doesn't have any major drawbacks - it's a good all-round weapon, as far as shotguns go.

Damage is more than sufficient, and will often kill in one - but even in the cases where it doesn't you can quickly follow up with up to another three shots if needed.

Reloading is frequent, and cartridges are inserted individually, but it's relatively quick and if you keep in the habit of topping up after firing you'll seldom find yourself running dry.

It's a balanced, reliable weapon - and while it lacks some of the aggressive punch of the SPAS-12 it's an able close-quarter weapon nonetheless.

The M1014 is pretty effective without any attachments - but some do have benefits.

The shotguns are all close-quarter weapons - so you should either limit your usage of them to areas of the map suited to close quarter combat, or use cover and movement to minimise your time spent in the open.

You'll want to steer clear of long sightlines, and avoid approaching enemies directly - as it's likely their weapons will outmatch yours unless you're very close.

For your blue perk, it's really a choice between sleight of hand and marathon.

Sleight of hand pro is essentially useless - but the faster reload can be useful. I'd recommend sleight of hand if you're using the M1014 as a backup.

If you're using it as more of a primary weapon, however - Marathon is probably the better choice. Unlimited sprint will get you closer to the enemy, where you'll be able to do more damage - and the faster mantle of marathon pro is more useful than you'd think.

For your red perk, I found lightweight to be the best choice. Stopping Power does grant more reliable one hit kills but lightweight makes you far more maneouverable - and the pro benefit means you'll be able to get your first shot off quicker when sprinting towards an enemy.

Your third perk is probably best filled with Ninja Pro - while you'll be vulnerable to claymores and won't have the benefit of steady aim, when playing against others using headsets you'll be able to ensure you have the element of surprise on your side.

I'd recommend you use stun or flash grenades to deal with claymores when entering doorways, and also any enemies who might be in the vicinity.

I'm also a fan of C4 when dealing with stubbornly emplaced enemies - it can't be lobbed as far as semtex, but the ability to quickly throw and then detonate will often catch out even the most quick-witted of opponent.

The M1014 is a very reliable weapon, with few flaws as far as a shotgun is concerned.

The range is sufficient, the damage is good enough and the rate of fire is useful for when one shot doesn't do the trick.

The M1014 is probably the best all-round shotgun when used properly. It handles well and has very consistent performance. It's definitely a situational weapon - as with all the shotguns, it's completely ineffective unless you can get close to your target - but when used in the right circumstances - it's hard to fault.

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S01E36 - Mini Uzi - Modern Warfare 2 Multiplayer Weapon Guide
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