Brian Crecente talks to the lead designer of XCOM about the franchise returning to it's turn-based roots, alien species and the possibility of moving in together. We also find out what Brian did for an entire summer in college. Spoiler alert, he played a lot of XCOM.
For the full story: http://www.theverge.com/gaming/2012/4/11/2940663/reimagining-x-com-with-xcom-enemy-unknown More from Polygon:
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