Video game villains that don't match the overall tone of the game distract the player and can become more of a laughing stock than a threat. Game designers must understand the two basic categories of bad guys (mechanics villains and narrative villains) and know not only when to use them but how to approach their design.
Subscribe for new episodes every Wednesday!
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Special welcome to Dan Jones, our new artist! You may remember Dan from his fantastic guest art episode, "Free to Play is Currently Broken."
Extra Credits - How High Costs Drive Players Away from F2P Games
Free to Play is Currently Broken: http://bit.ly/1BzgbnY
You can also check out more of Dan's other work here!
http://bit.ly/1q9P559
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Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2
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Get our list of recommended games on Steam: http://bit.ly/ECCurator
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Would you like James to speak at your school or organization? For info, contact us at: [email protected]
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Welcome to My Kastle" by DDRKirby(ISQ)
http://bit.ly/1tg8crn
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