It's extremely hard to create truly limitless choices in games--so designers have to find a workaround that doesn't feel fake or unrealistic. How do you create the *feeling* of choice when you can't provide infinite options?
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(Original air date: September 18, 2013)
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Armageddon7" by Big Giant Circles
http://music.biggiantcircles.com/album/max-effect
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