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The M240 is a fully automatic weapon, unlocked at level 52.
M240 is the US military designation for the Belgian-made FN M-A-G, or mitrai-lleuse d- app-ui gener-al - referring to this weapon's role as a 'general purpose machine gun'.
It was adopted by the US Army in 1977, used as a coaxial tank-mounted weapon. Since then its role has been expanded to infantry usage.
It fires the NATO standard rifle cartridge, the 7.62 by 51 millimetre.
In-game, the M240 is a relatively low-damage, mid-recoil light machine gun with a very high rate of fire.
It handles a little like the F2000, but benefits from the LMG's large magazine and lack of damage-drop off at range.
The recoil is relatively mild, but is still sufficient to require burst firing at medium to long range to remain accurate - it's wise to readjust your aim between bursts too, as the muzzle flash will otherwise obscure your target.
The iron sights are fairly good, somewhat similar to the M16's, and although they obscure some of the target the front post is a clear indicator of where the bullets will hit - useful for aiming at long range and one advantage over the MG4's misaligned sights.
Sleight of Hand is a must for the LMGs - otherwise you'll find the aim and reload speed is too slow to be competitive.
You get a generous amount of ammunition, even without scavenger, so it isn't too much of a sacrifice.
The fast rate of fire means that stopping power makes a relatively small difference in the time to kill - but this assumes all your shots connect.
I'd strongly recommend Stopping Power for the 3-hit kills it provides, otherwise you'll find your enemies will have ample time to get into cover before you're able to get effective shots on target.
Your third perk is a little more open - I'm a fan of sit rep pro with the LMGs, as it gives you a good idea of where people are holed up with claymores - and the louder enemy footsteps alert you to foes close by.
The rate of fire of the M240 actually make it fairly effective from the hip - particularly if you're stood still - so it can spray down enemies in close-quarter defence, without the need to switch to another weapon.
Steady aim would also be a solid choice for such usage, giving you a much fairer chance against shotgunners and commando users.
Packing a close-range secondary can be useful though, and I quite liked to carry a shotgun for moving through tighter corridors and interiors - granting more reliable kills up-close for when you're on the move.
The M240 fills a number of unusual niche roles - it's weak at middle range compared to the assault rifles, but works as an effective suppression weapon at range against groups of enemies - the lack of range drop-off means the M240 remains effective where other weapons lose power.
It's best to fire from cover, otherwise you'll be an easy target - and fire in bursts to ensure your shot placement is accurate.
The rate of fire also means the weapon isn't too bad up close, either - although it lacks the damage of some of the assault rifles or SMGs up-close, the sheer volume of fire available means you can often spray down someone expecting an easier target.
As with all the LMGs, the M240 suits defensive roles better than a more aggressive style - you can do a lot of damage from a stationary, covered position.
It behaves in a similar way to the MG4 - with the added bonus of aligned sights and a faster rate of fire. The higher recoil does mean you need to regulate your fire rate to be effective at range, however.
It's not a weapon for every engagement, but the M240 is a very useful weapon for locking down points and closing off chokepoints. As with all the LMGs, you've got the benefit of a very large magazine - and the M240 is the fastest way to deliver it.
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