The Matrix Resurrections is a movie that's kind of about video games. And one of the most important but under-appreciated aspect of games is the walk cycle. Every character needs a walk, and as humans who are familiar with the concept, a badly animated walk cycle can immediately stick out as uncanny. So game developers have found a ton of cool ways to implement walks in the games we play — making them both accurate, and flavorful. Jenna Stoeber walks through the history of walks and walking cycles in video games, and how they got to where they are today.
0:00 The Matrix Resurrections
0:50 Basics of walking animations
2:25 Early walking cycles
3:43 3D Animation Ruins Everything
5:36 Stylish walks and motion capture
9:10 Animating character-specific walks
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