Just because a game design solution is objectively better for the player, doesn't mean it will be perceived as the better choice. Sometimes we make design decisions based on human nature and psychology rather than efficiency.
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(Original air date: May 15, 2013)
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Submerged in Ambiance" by The Distortionist
http://ocremix.org/remix/OCR02633/
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