Haunted by nightmares about Dee-Dee explaining to Einstein the purpose of meaning, Dexter decides to induce pleasant dreams into his mind scientifically.
Using a barely awake Dee-Dee to operate his Dream Machine, Dexter embarks on a wondrous little adventure where he absorbs knowledge, learns all languages, and learns how to program a VCR.
His dream goes well until Dee-Dee accidentally gives the machine a little nudge in the wrong direction.
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