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3D Graphics: Crash Course Computer Science #27

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Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics.

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Produced in collaboration with PBS Digital Studios: http://youtube.com/pbsdigitalstudios

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S06E138 - The Filmmaker's Army: Crash Course Film Production with Lily Gladstone #3
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