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In this episode, we're covering the second sniper rifle, the WA 2000.
It's a semi automatic weapon, unlocked at level 10.
The Walther WA 2000 originates from West Germany, and was designed in the late 1970s, with the final design entering production in 1982.
Made with urban interdiction in mind, the Walther is rapidly deployable and deadly accurate.
As expensive as it is finely crafted, only 176 were ever made - its high unit cost of around ten thousand dollars at the time of its introduction discouraged sales to its intended market of counter-terror and police units.
Magazine capacity is relatively short, at six rounds - extended magazines doubles that to twelve.
The WA 2000 was made in three calibres - the primary being the .300 Winchester Magnum round.
Its one-hit kill area is identical to the Dragunov's - a shot to the head, neck or upper chest will result in a kill.
When silenced, you'll kill in one shot to just the head or neck.
Rate of fire is semi-automatic, and is capped at 235 rounds per minute.
Recoil is very manageable - although high compared to other weapon classes, as far as the sniper rifles are concerned the WA2000 is by far the most controllable.
Aim speed is the same as the other sniper rifles - 400 milliseconds to bring up the scope.
Reload time is a little slower than the Dragunov, but manageable enough at 3.2 seconds.
One interesting point about the WA2000 is that the default scope zoom level is a little lower than usual for the class - about 70% when compared to the others.
This means you can use the regular scope at a slightly closer range than might be possible with another sniper rifle.
Warlord allows us to combine two attachments, and as most of the second tier perks have only marginal benefit for the sniper rifles we can leverage the combination of some of the more useful attachments.
The ACOG coupled with extended mags is ideal for close range sniping - we get the benefit of the low magnification and slightly faster sight time of the ACOG, coupled with the larger magazine which helps when facing two or more opponents.
Warlord Pro also gives us two lethal and three tactical grenades - which when paired with Scavenger equates to a near-endless supply.
As long as you stay mobile and pick up the scavenger packs strewn across the map, you can keep on throwing grenades, blinding enemies and scoring kills with your frags.
To round out our class, and to eliminate the risk of self-induced flashbangs, Tactical Mask Pro allows you to use your supply of tactical grenades without fear of an embarrassing death.
Flashbangs are slow to throw but have a devastating effect on those without Tactical Mask Pro - thankfully quite the rare perk. Those afflicted by your flash grenades will be easy targets for your sniper rifle.
With a healthy supply and self-immunity, throw flashbangs ahead into chokepoints or interiors before moving, and you won't be taken by surprise while you're at your most vulnerable.
With Tactical Mask Pro you'll also get a yellow indication of the flashed enemy's position, giving you a better idea of how to approach the situation.
The WA 2000 is by far the best-handling sniper rifle in Black Ops, and is the most usable at close to middle range.
Its low recoil makes for easy follow-up shots, and with the potential for a one-hit kill at any range it's quite the lethal weapon if your aim is true.
Of course, it's far less forgiving than an assault rifle or SMG, so careful positioning, patience, and frequent use of your tactical grenades are strongly recommended.
Should you be taken by surprise, you'll be at a severe disadvantage - and heavily reliant on your secondary.
Sniping in Black Ops is tricky at the best of times, and you generally only have the clear advantage in gunfights at extreme range - but despite this, it is sometimes possible to employ them outside this role.
The WA 2000 is by far the best sniper rifle for close-range work - whether silenced or with ACOG, with good situational awareness and preparation, your interdiction will be as valuable --- as the rifle you wield.
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