We test and review the final shipping production model of HP's Reverb G2 virtual reality headset, which has some meaningful improvements over the pre-production prototype we used this past summer. Here's how its high-resolution panels impacts VR experiences, where the headset comes short, and how it compares with the Valve Index and Oculus Quest 2 for tethered PC VR gaming.
Shot and edited by Norman Chan
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Tested is:
Adam Savage http://www.twitter.com/donttrythis
Norman Chan http://www.twitter.com/nchan
Joey Fameli http://www.joeyfameli.com
Gunther Kirsch https://guntherkirsch.com
Ryan Kiser https://www.instagram.com/ryan.kiser
Jen Schachter http://www.jenschachter.com
Kishore Hari http://www.twitter.com/sciencequiche
Sean Charlesworth http://www.twitter.com/cworthdynamics
Jeremy Williams http://www.twitter.com/jerware
Kayte Sabicer https://www.instagram.com/kaytesabicer
Bill Doran https://twitter.com/chinbeard
Ariel Waldman https://youtube.com/arielwaldman
Darrell Maloney https://www.youtube.com/brokennerd
Kristen Lomasney https://twitter.com/krystynlo
Intro bumper by Abe Dieckman
Set design by Danica Johnson http://www.twitter.com/saysdanica
Set build by Asa Hillis http://www.asahillis.com
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