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Javelin - Modern Warfare 2 Multiplayer Weapon Guide

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The Javelin is a one-shot weapon, unlocked at level 50.

The FGM-148 Javelin is a United States-made man-portable anti tank missile, replacing the older M47 Dragon.

It was designed in response to the need for a man-portable anti-tank missile, with an advanced internal guidance system and sufficient destructive power to tackle modern armour.

Design started in 1985, following subsequent prototypes, production and training, the first Javelins were deployed with US units in 1996.

The missile itself utilises two shaped charges in its warhead; The precursor charge is smaller, and is designed to trigger the reactive armour found on many modern vehicles; The second larger charge penetrates the remaining conventional armour and disables the vehicle.

In game, The Javelin is capable of locking onto either air or ground targets, which sets it aside from the other launchers.

It's one of only two launchers that can destroy air support with just one undiverted missile - so it's much better than the AT-4 at taking out harriers and helicopters.

However, it's not as effective as the Stinger - for a number of reasons.

First of all, you only get one missile - so in the case of the higher killstreaks with countermeasures, you won't be able to take it down on your own.

Secondly, the lock time of the Javelin is slower than the Stinger - if you're not cold blooded you'll often find you won't be able to launch before you're taken out.

Thirdly, the non-direct attack path of the Javelin means it will take much longer to strike the aircraft - again, if you're not cold blooded you'll run a huge risk of being targeted in the meantime.

Lastly, and most perplexingly, is the Javelin's proclivity to miss its intended target: Harriers, in particular, will often evade the Javelin on its way down - allowing the missile to strike the ground instead of the air support.

While you can occasionally get a lucky kill this way, you can equally fall foul of your own missile - so be aware of errant Javelins once fired.

The unique ground attack mode is what sets it aside from the other launchers; With it, you can place a missile accurately across the map, with a blast radius only a little smaller than a Predator missile, and with the Danger Close perk it's almost at lethal - if a little imprecise.

You need direct line of sight to fire, but the missile follows what's known as a 'top-attack' trajectory, ascending rapidly to altitude, and then descending down directly on top of the target. The missile's flight time is relatively long - it will strike the target several seconds after it is launched.

To lock on with the Javelin, aim through the viewfinder and position the centre of the white rectangle over the target. For air targets, your aim isn't critical - but for ground targets you need to be careful as to where the Javelin locks on.

Once the lock position is confirmed, the launch unit will emit a series of beeps, with a longer low tone indicating the unit is ready to fire. The intersecting lines will show the ground position where the missile will strike.

It's wise to be aware of your surroundings before you fire - any overhead obstruction will result in a premature missile strike - and the resultant detonation will most likely kill you.

Certain maps lend themselves to the Javelin more than others - those maps with wide, open areas are great for easier targeting, such as wasteland or Afghan, as well as maps with high-traffic chokepoints, such as Salvage or Quarry.

Unfortunately most players are aware now of the distinctive Javelin launch sound - and will seek cover or otherwise avoid likely impact points. The exception to this is often at the start of matches - with fixed spawn locations and predictable first movements, first blood is relatively easy with the Javelin.

In game modes with fixed objective points, such as Domination or Demolition, the Javelin works well as an area-denial tool - target the point or bomb site and you'll often score a kill or two. Even if you don't get the kill, you're denying the enemy the opportunity to capture or plant.

In the opening of a Domination game, one great tactic is to launch at the middle point, Bravo, while your teammates move to capture it. The enemy will be driven back, and the resultant smoke from the explosion will act as a reasonably effective obscurant, aiding in your teammate's capture of the point.

For obvious reasons I'd advise against such tactics in Hardcore game modes.

I suppose one additional point of note was the prevalence of what was known as the 'Javelin Glitch', prior to its patch.

A particular sequence of weapon switches would lead to the user launching a live missile upon their death - taking out all those unfortuate enough to be within the not-inconsiderable blast radius.

Thankfully, the days of such suicidal shenanigans have passed.

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