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The Striker is a semi-automatic weapon, unlocked at level 34.
Essentially a shotgun revolver with a clockwork-driven cylinder, the Striker was originally designed in what was Rhodesia and found its initial commercial success upon its introduction in South Africa.
The original design, known as the Armsel Striker, was drafted in the early 1980s. An improved iteration known as the Protecta was developed later - and there were some foreign clones and licensed copies manufactured, such as the Sentinel Arms Striker-12 and the Cobray Streetsweeper.
The Striker fires standard 12-gauge shotgun cartridges.
In-game, the Striker has good range but poor damage when compared to the other shotguns.
It fires only 6 pellets per shot, unlike the 8 fired by most other shotguns (Ranger and Masterkey excluded)
The low damage is made up for by a generous cylinder size - 12 rounds - and a healthy rate of fire, capable of up to about 300 rpm if you can pull the trigger fast enough.
The range is only bettered by the SPAS-12, single 1887 and the Masterkey attachment, and although low the damage is more consistent than most shotguns.
The Striker will kill in one shot at point blank range, but for the majority of its effective range you'll need to get more than one shot on target.
With a quick trigger finger this usually isn't too much of an issue.
If you're effectively using the Striker as your primary weapon, the most effective blue perk would be Marathon, as the closer you are to the enemy the more effective the Striker will be.
If you're using it as a secondary for anticipated close quarter engagements, I'd recommend Sleight of Hand to speed up the otherwise lethargic reload.
Cartridges are inserted individually, and the process is lengthy if you've depleted the cylinder entirely. I'd recommend refilling the cylinder whenever you are in a relatively safe position - even if you've only expended a few shots.
If you get caught short during a reload you'll need to cancel before you can fire - the quickest way to do this is to tap the weapon switch twice quickly, or to sprint momentarily.
For your red perk, I found Stopping Power to grant more reliable kills - while Lightweight helps you get closer to the enemy the Striker will be much less effective.
In my experience, 40% increase in damage trumps 7% faster movement speed.
Steady Aim is a good third tier perk to tighten up your hipfire crosshairs, but you have to be more careful in your shot placement. Ninja is a good perk if you wish to take a stealthier approach and sneak up behind people undetected.
I was playing a lot of Free-for-All with the Striker and an increasingly popular tactic is to play defensively and rely on claymores. Because of this, Sit Rep is a useful third perk as you'll be given an indication of where players are located, and be given prior warning of claymores.
Sit Rep Pro also increases enemy footstep volume, but it will take some time and effort to unlock.
The primary strength of the Striker is the fine ability to control the rate of fire to suit the engagement exactly - rather than spraying indiscriminately with the AA-12, you're able to target multiple enemies with precision shots.
This makes it deadly in serial engagements against groups of enemies - great in maps like Vacant or Skidrow where tight corridors are common.
It's not the most powerful shotgun, nor does it have the longest reach - but the Striker is a balanced weapon, with the quick semi-automatic fire putting it in a similar category to the M1014.
The M1014 is more powerful, but the Striker has a much larger magazine, meaning larger groups of enemies can be taken out without reloading.
It's also unusual in that the silencer doesn't decrease it's effectiveness too much - it's probably the most effective silenced shotgun available.
The Striker is a well-rounded shotgun that can provide an able close-quarter backup to a long-range primary.
With good shot placement and timing, the Striker can tear through unsuspecting groups of enemies without giving them a chance to fight back.
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